Client:
A home electronics brand
Agency:
900lbs
Category:
Experiential
Timeline:
8 months
Skills:
Concepting / User Experience / Storytelling / Creative Direction
At the time the project kicked off, smart home had become a practical category. The messaging was focused on how much money or gallons of water was saved per year...yet it lacked the emotional connection to make people compelled to buy. Since people make 95% of purchasing decisions through subconscious emotions (Gerald Zaltman), the insight was that smart home tech can save more than just money. It can save our lives and prevent disastrous scenarios, like CO2 poisoning or coming back from vacation to a flooded home, thanks to their whole home system.
This insight I discovered inspired all of our interactive experiences via an emotion-driven story of how smart home could improve their lives beyond the practicalities. From smell and smoke machines to touch screen-reactive running water, we provided a multi-sensory experience from beginning to end.
Throughout the project, I led the strategy, ideation, and co-led the creative development of the project alongside the Creative Director. The research I did on the category, their business, and the opportunity revealed the insight that inspired all of the spaces. I also led and facilitated workshops with the company's architectural partner to draft the initial plans, led the creative development of two experiences ("Water" and "The Eye"), worked with technical departments for sourcing AV and the gamified interactions throughout the space, collaborated with designers on the UX/UI, and tag teamed with the producer to find the right fabrication partners for unique engineering challenges.
The experience was divided into 6 main experiences:
This surreal multi-sensory experience (complete with projection mapping and choreographed smoke and smell effects) provides the “why” through storytelling. Scenarios included a burning home, flooding, burglary, among others.
Allows guests an x-ray view of their home through transparent screens to show the inner networks within the home, which helps visitors decide which other areas resonate with them.
Allow guests to see “behind the wall” of the pipes of their home and identify issues that happen in real time through clear aquarium-like boxes with real, running water inside controlled by their app.
Guests fight invisible threats that impact air quality (humidity, dryness, odor, sanitation) and the products that directly improve each scenario.
Guests use mechanical air cannons that shoot real smoke rings at a gamified digital display to solve energy risks.
Explores security scenarios alongside the professionals installing and protecting their home.
Converting the messaging from saving money to saving lives in a tangible way
Created interactive demos that emphasize "show" rather than "tell" of smart home
This experience center showcased their latest tech for customers and clients to see
Concepting, Research, User Experience, Experience Design, Storyboarding, Sound Design, Vendor Management
Illustrator, Photoshop, Sketch, Sketchup